Bleach: Thousand-Year Blood War - The Conflict
Kisuke Urahara
Kisuke Urahara is the eccentric, former captain of the Gotei 13's 12th Division and founder of the Shinigami Research and Development Institute. Known for his laid-back demeanor and inventive genius, he's a key player in the Bleach universe, often subtly influencing events from the sidelines.
Quick Facts
What is Kisuke Urahara's profession?
Former Captain of the 12th Division, owner of Urahara Shop
What is Kisuke Urahara's appearance?
Tall, lean man with messy light blond hair, gray eyes, and often wears a hat and geta.
What is Kisuke Urahara's personality?
Laid-back, optimistic, jovial, eccentric, cunning, and serious when needed.
What is Kisuke Urahara's Zanpakutō?
Benihime
What is Kisuke Urahara's birthday?
December 31
What is Kisuke Urahara's height and weight?
183 cm (6'0"), 69 kg (152 lbs)
What is Kisuke Urahara known for?
His inventions and strategic mind
What is Kisuke Urahara's role in the story?
A key figure who often manipulates events from the sidelines.
Description
Personality
Kisuke Urahara is a deceptively complex character. He presents a laid-back, eccentric, and jovial exterior, often masking his sharp intellect and cunning strategic mind. His seemingly carefree demeanor is a deliberate facade, allowing him to observe and manipulate situations to his advantage. He possesses a sarcastic wit and speaks politely, even while employing manipulative tactics. While generally optimistic, he displays a serious and determined side when necessary, showcasing a pragmatic approach to combat and a willingness to use any means necessary to achieve his goals. His personality has evolved over time. In his younger years as a captain, he was described as nervous and unsure of himself, a stark contrast to his later, more confident and composed persona. This development highlights a growth in self-assurance and leadership skills. His dedication to his friends and his willingness to make difficult choices for the greater good further underscore his complex and multifaceted personality. He is a master strategist and inventor, always several steps ahead, and his actions, though sometimes morally ambiguous, are ultimately driven by a desire to protect those he cares about.
Abilities
Kisuke Urahara is a highly versatile and powerful character whose abilities span across multiple areas: **Swordsmanship:** A master swordsman exceeding most Captain-level Shinigami, he displays exceptional skill, speed, and precision in Zanjutsu, often employing cunning tactics and surprise attacks. He's proficient in combining swordsmanship with other abilities. **Hakuda:** As a former commander of the Onmitsukidō's Detention Unit, he's a master of unarmed combat, capable of effortlessly defeating multiple opponents. His skill is such that even Yoruichi Shihōin, a renowned Shunpo master, takes his sparring seriously. **Shunpo:** His Shunpo skills are exceptional, allowing for incredible speed and agility, often used for misdirection and surprise attacks. He can easily keep pace with Yoruichi. **Kidō:** Urahara is a master of Kidō, capable of using high-level spells without incantation, often combining multiple spells for devastating effects. He can create unique Kidō spells tailored to specific situations. His mastery extends to healing Kidō and creating devices that manipulate spiritual energy. He's even capable of using level 99 Kidō. **Reiatsu:** He possesses immense spiritual power, capable of creating shockwaves and overwhelming opponents. His control over his Reiatsu is masterful, allowing him to conceal his presence and utilize his abilities efficiently. **Intellect and Invention:** Urahara's genius intellect is his greatest asset. He's a master scientist and inventor, responsible for numerous groundbreaking creations, including the Hōgyoku, various Gigai types (including energy-draining and portable versions), Reiatsu-concealing cloaks, and the Tenkai Kecchu. His inventions are often crucial to the plot's progression. His strategic and tactical thinking is unparalleled, allowing him to anticipate opponents' moves and create elaborate plans. **Benihime (Zanpakutō):** His Zanpakutō, Benihime, offers a range of abilities through various commands, including energy blasts, shields, cutting arcs, and binding nets. His Bankai, Kannonbiraki Benihime Aratame, allows him to restructure anything it touches, offering both offensive and defensive capabilities. However, his Bankai has limitations in range and duration. **Physical Prowess:** Years of training have granted him enhanced strength, speed, agility, durability, and endurance.